C:/data/physeng_code/include/cyclone/body.h [code] | This file contains the definitions for the rigid body class, the basic building block of all the physics system |
C:/data/physeng_code/include/cyclone/collide_coarse.h [code] | This file contains the coarse collision detection system |
C:/data/physeng_code/include/cyclone/collide_fine.h [code] | This file contains the fine grained collision detection system |
C:/data/physeng_code/include/cyclone/contacts.h [code] | This file contains the contact resolution system for cyclone, although it is called the contact resolution system, it handles collisions, contacts (sliding and resting), and constraints (such as joints) |
C:/data/physeng_code/include/cyclone/core.h [code] | The core contains utility functions, helpers and a basic set of mathematical types |
C:/data/physeng_code/include/cyclone/cyclone.h [code] | |
C:/data/physeng_code/include/cyclone/fgen.h [code] | This file contains the interface and sample force generators |
C:/data/physeng_code/include/cyclone/joints.h [code] | This file contains the definitions for joints that link together different rigid bodies |
C:/data/physeng_code/include/cyclone/particle.h [code] | This file contains the definitions for the paticle class, which can be used in place of rigid bodies for simpler simulations or assemblies |
C:/data/physeng_code/include/cyclone/pcontacts.h [code] | This file contains the contact resolution system for particles cyclone |
C:/data/physeng_code/include/cyclone/pfgen.h [code] | This file contains the interface and sample force generators |
C:/data/physeng_code/include/cyclone/plinks.h [code] | This file contains classes representing the connections between particles |
C:/data/physeng_code/include/cyclone/precision.h [code] | Because Cyclone is designed to work at either single or double precision, mathematical functions such as sqrt cannot be used in the source code or headers |
C:/data/physeng_code/include/cyclone/pworld.h [code] | This file contains the definitions for a structure to hold any number o particle masses, and their connections |
C:/data/physeng_code/include/cyclone/random.h [code] | This file contains the definitions for a random number generator |
C:/data/physeng_code/include/cyclone/world.h [code] | This file contains the definitions for a structure to hold any number of rigid bodies, and to manage their simulation |