data | cyclone::Matrix3 | |
getAxisVector(int i) const | cyclone::Matrix3 | [inline] |
getRowVector(int i) const | cyclone::Matrix3 | [inline] |
inverse() const | cyclone::Matrix3 | [inline] |
invert() | cyclone::Matrix3 | [inline] |
linearInterpolate(const Matrix3 &a, const Matrix3 &b, real prop) | cyclone::Matrix3 | [static] |
Matrix3() | cyclone::Matrix3 | [inline] |
Matrix3(const Vector3 &compOne, const Vector3 &compTwo, const Vector3 &compThree) | cyclone::Matrix3 | [inline] |
Matrix3(real c0, real c1, real c2, real c3, real c4, real c5, real c6, real c7, real c8) | cyclone::Matrix3 | [inline] |
operator *(const Vector3 &vector) const | cyclone::Matrix3 | [inline] |
operator *(const Matrix3 &o) const | cyclone::Matrix3 | [inline] |
operator *=(const Matrix3 &o) | cyclone::Matrix3 | [inline] |
operator *=(const real scalar) | cyclone::Matrix3 | [inline] |
operator+=(const Matrix3 &o) | cyclone::Matrix3 | [inline] |
setBlockInertiaTensor(const Vector3 &halfSizes, real mass) | cyclone::Matrix3 | [inline] |
setComponents(const Vector3 &compOne, const Vector3 &compTwo, const Vector3 &compThree) | cyclone::Matrix3 | [inline] |
setDiagonal(real a, real b, real c) | cyclone::Matrix3 | [inline] |
setInertiaTensorCoeffs(real ix, real iy, real iz, real ixy=0, real ixz=0, real iyz=0) | cyclone::Matrix3 | [inline] |
setInverse(const Matrix3 &m) | cyclone::Matrix3 | [inline] |
setOrientation(const Quaternion &q) | cyclone::Matrix3 | [inline] |
setSkewSymmetric(const Vector3 vector) | cyclone::Matrix3 | [inline] |
setTranspose(const Matrix3 &m) | cyclone::Matrix3 | [inline] |
transform(const Vector3 &vector) const | cyclone::Matrix3 | [inline] |
transformTranspose(const Vector3 &vector) const | cyclone::Matrix3 | [inline] |
transpose() const | cyclone::Matrix3 | [inline] |